Post by Deleted on Jan 7, 2015 10:04:23 GMT -7
SIRI
"The difference between want and need is self control"
We are on our 6th and final week of the Hunger Games!
(The game WILL end on Sunday)Attention tributes! There will be a feast tonight at the Cornucopia. Each of you have been given something very special.
In the Cornucopia:
The island trembles, magma spews from the volcano, though the bridges and the Cornucopia platform remains in tact. The heat from the volcano is almost unbearable and the bridge is too hot to touch.
(Remember that your suit can withstand HEAT, but not fire. The bottoms of your boots are fire resistant.)
A table rests in front of the mouth of the Cornucopia. There are 3 containers labeled 2, 7, and 10.2: A small tin box containing "Berserker's Rage"
Info: Small, pill shaped. To be put inside the users mouth, in the cheek. When ready to use, bite into it. It gives the user a temporary boost in health, armor, and damage and increases over time for 5 FIGHTING turns.
1st turn: +2 hp, +2 armor, +2 poison/burn/cold resist, +2 damage
2nd turn: +3 hp, +3 armor, +3 poison/burn cold resist, +3 damage
3rd turn: +4 hp, +4 armor, +4 poison/burn/cold resist, +4 damage
4th turn: +5 hp, +5 armor, +5 poison/burn cold resist, +5 damage
5th turn: Endless Rage- No damage taken this turn. Complete immunity to poisons/burns/cold etc... (Does not include being blown to bits, being thrown in lava, etc).
*Note: user will have an adrenaline rush the entire time until the end of the 5th turn. (lol?)
7: A long suitcase containing "Life Steal".
Info: Replica of the current ax, same stats (no poison attachment, you can remove the attachment from the current to the new one). New feature: life steal
User gets an initial +10 HP as instant rejuvenation. Every time ax deals damage to a tribute, that damage (after armor and everything else has been taken into consideration) is returned to the user as +hp. (Ex. Deal 5 damage to opponent, get +5 hp back).
10: A large bag containing "Artificer's Death Touch"
Info: 2 items in the bag.
1st item: 1 mine. A trap that can be set off by stepping on it. Place it anywhere (Magma, Forest, Beach). Anytime someone POSTS in the area that has the mine, excluding cornucopia, they must do [*roll range="trap"]. (User is immune from stepping on trap... Unless they somehow forget where they put it... lol?)
2nd item: 1 small blade with poison. Good for 1 use. A single cut will poison and kill the enemy instantly. (If enemy has COMPLETE poison resist, they are immune.)
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